<?xml version="1.0" encoding="utf-8"?>
<RelicAttribute>
  <Value>
    <Key>wargear\wargear\race_marine\armour\powerarmour_leandros\head</Key>
    <Type>Table</Type>
    <Data>
      <Value>
        <Key>visual_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>attachments</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>wargear\attachment_entry</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>$ref</Key>
                    <Type>String</Type>
                    <Data>wargear\attachment_entry</Data>
                  </Value>
                  <Value>
                    <Key>visual_name</Key>
                    <Type>String</Type>
                    <Data>sm_armour_leandros_helmet</Data>
                  </Value>
                  <Value>
                    <Key>visual_package</Key>
                    <Type>String</Type>
                    <Data>sm_armour_leandros_helmet</Data>
                  </Value>
                  <Value>
                    <Key>animation_project</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>animation_character</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>animation_package</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>wield_info_by_upgrade</Key>
                    <Type>Table</Type>
                    <Data>
                      <Value>
                        <Key>entry</Key>
                        <Type>Table</Type>
                        <Data>
                          <Value>
                            <Key>required_upgrade_name</Key>
                            <Type>Table</Type>
                            <Data>
                              <Value>
                                <Key>$ref</Key>
                                <Type>String</Type>
                                <Data>_base_templates\required_upgrade_name</Data>
                              </Value>
                              <Value>
                                <Key>required_list</Key>
                                <Type>Table</Type>
                                <Data></Data>
                              </Value>
                              <Value>
                                <Key>allowed_difficulty</Key>
                                <Type>Table</Type>
                                <Data></Data>
                              </Value>
                            </Data>
                          </Value>
                          <Value>
                            <Key>handle_node</Key>
                            <Type>String</Type>
                            <Data></Data>
                          </Value>
                          <Value>
                            <Key>body_node</Key>
                            <Type>String</Type>
                            <Data></Data>
                          </Value>
                          <Value>
                            <Key>scale</Key>
                            <Type>Float</Type>
                            <Data>1</Data>
                          </Value>
                        </Data>
                      </Value>
                    </Data>
                  </Value>
                  <Value>
                    <Key>stow_info</Key>
                    <Type>Table</Type>
                    <Data>
                      <Value>
                        <Key>handle_node</Key>
                        <Type>String</Type>
                        <Data></Data>
                      </Value>
                      <Value>
                        <Key>body_node</Key>
                        <Type>String</Type>
                        <Data></Data>
                      </Value>
                      <Value>
                        <Key>scale</Key>
                        <Type>Float</Type>
                        <Data>1</Data>
                      </Value>
                      <Value>
                        <Key>hide_on_stow</Key>
                        <Type>Boolean</Type>
                        <Data>False</Data>
                      </Value>
                    </Data>
                  </Value>
                  <Value>
                    <Key>pickup_node</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>dropped_node</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>upgrades</Key>
                    <Type>Table</Type>
                    <Data>
                      <Value>
                        <Key>upgrades</Key>
                        <Type>Table</Type>
                        <Data></Data>
                      </Value>
                      <Value>
                        <Key>max_upgrades</Key>
                        <Type>Integer</Type>
                        <Data>2</Data>
                      </Value>
                      <Value>
                        <Key>upgrades_are_sequential</Key>
                        <Type>Boolean</Type>
                        <Data>True</Data>
                      </Value>
                    </Data>
                  </Value>
                  <Value>
                    <Key>hide_on_death</Key>
                    <Type>Boolean</Type>
                    <Data>False</Data>
                  </Value>
                  <Value>
                    <Key>bone_match_list</Key>
                    <Type>Table</Type>
                    <Data></Data>
                  </Value>
                </Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>rotation_marker</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>receive_gore</Key>
            <Type>Boolean</Type>
            <Data>True</Data>
          </Value>
        </Data>
      </Value>
      <Value>
        <Key>action_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>triggered_actions</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>lifetime_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>while_deployed_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>on_deploy_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>on_stow_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>on_tracked_projectile_destroyed_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>on_pickup_actions</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>_base_templates\action_entry</Data>
              </Value>
              <Value>
                <Key>commands</Key>
                <Type>Table</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
        </Data>
      </Value>
      <Value>
        <Key>common_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>slot</Key>
            <Type>String</Type>
            <Data>head</Data>
          </Value>
          <Value>
            <Key>ammunition</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>aim_limits</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>heat</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>helmet_override</Key>
            <Type>String</Type>
            <Data>helmet</Data>
          </Value>
          <Value>
            <Key>wargear_type</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data>wargear\wargear_type_weapon</Data>
              </Value>
              <Value>
                <Key>weapon_type</Key>
                <Type>String</Type>
                <Data>weapon_1hand</Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>audio_name</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>ai_aim_limits</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>fire_mode_primary</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>entry</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>required_upgrade_name</Key>
                    <Type>Table</Type>
                    <Data>
                      <Value>
                        <Key>$ref</Key>
                        <Type>String</Type>
                        <Data>_base_templates\required_upgrade_name</Data>
                      </Value>
                      <Value>
                        <Key>required_list</Key>
                        <Type>Table</Type>
                        <Data></Data>
                      </Value>
                      <Value>
                        <Key>allowed_difficulty</Key>
                        <Type>Table</Type>
                        <Data></Data>
                      </Value>
                    </Data>
                  </Value>
                  <Value>
                    <Key>animation_set</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>upgrade_granted</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                </Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>unlock_info</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>level_requirement</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>$ref</Key>
                    <Type>String</Type>
                    <Data>prerequisites\level_requirement</Data>
                  </Value>
                  <Value>
                    <Key>level_required</Key>
                    <Type>Integer</Type>
                    <Data>1</Data>
                  </Value>
                </Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>jump_override</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>audio_bank</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>xp_reward</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>fire_mode_secondary</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>entry</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>required_upgrade_name</Key>
                    <Type>Table</Type>
                    <Data>
                      <Value>
                        <Key>$ref</Key>
                        <Type>String</Type>
                        <Data>_base_templates\required_upgrade_name</Data>
                      </Value>
                      <Value>
                        <Key>required_list</Key>
                        <Type>Table</Type>
                        <Data></Data>
                      </Value>
                      <Value>
                        <Key>allowed_difficulty</Key>
                        <Type>Table</Type>
                        <Data></Data>
                      </Value>
                    </Data>
                  </Value>
                  <Value>
                    <Key>animation_set</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>upgrade_granted</Key>
                    <Type>String</Type>
                    <Data></Data>
                  </Value>
                </Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>custom_pickup_animation_event_name</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>load_type</Key>
            <Type>String</Type>
            <Data>default</Data>
          </Value>
          <Value>
            <Key>customization_modifier_type</Key>
            <Type>String</Type>
            <Data>none</Data>
          </Value>
          <Value>
            <Key>disabled_slots</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>ai_aim_limits_while_mounted</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>aim_limits_while_mounted</Key>
            <Type>Table</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>allow_overheat_switch_weapon</Key>
            <Type>Boolean</Type>
            <Data>False</Data>
          </Value>
          <Value>
            <Key>allow_pickup_replenish_clip</Key>
            <Type>Boolean</Type>
            <Data>True</Data>
          </Value>
          <Value>
            <Key>hide_when_colliding_with_camera</Key>
            <Type>Boolean</Type>
            <Data>False</Data>
          </Value>
        </Data>
      </Value>
      <Value>
        <Key>ui_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>icon_path</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>name</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>description</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>reticule_type</Key>
            <Type>String</Type>
            <Data>bolter</Data>
          </Value>
          <Value>
            <Key>weapon_type</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
          <Value>
            <Key>action1_text</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>action2_text</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>action3_text</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>long_description</Key>
            <Type>Integer</Type>
            <Data>0</Data>
          </Value>
          <Value>
            <Key>visible_in_customizer</Key>
            <Type>Boolean</Type>
            <Data>True</Data>
          </Value>
          <Value>
            <Key>stats</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>$ref</Key>
                <Type>String</Type>
                <Data></Data>
              </Value>
            </Data>
          </Value>
          <Value>
            <Key>killed_by_weapon_type</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
        </Data>
      </Value>
      <Value>
        <Key>camera_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>entry</Key>
            <Type>Table</Type>
            <Data>
              <Value>
                <Key>required_upgrade_name</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>$ref</Key>
                    <Type>String</Type>
                    <Data>_base_templates\required_upgrade_name</Data>
                  </Value>
                  <Value>
                    <Key>required_list</Key>
                    <Type>Table</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>allowed_difficulty</Key>
                    <Type>Table</Type>
                    <Data></Data>
                  </Value>
                </Data>
              </Value>
              <Value>
                <Key>camera_data</Key>
                <Type>Table</Type>
                <Data>
                  <Value>
                    <Key>$ref</Key>
                    <Type>String</Type>
                    <Data>wargear\wargear_camera_mode</Data>
                  </Value>
                  <Value>
                    <Key>auto_aim</Key>
                    <Type>String</Type>
                    <Data>auto_aim_info\default</Data>
                  </Value>
                  <Value>
                    <Key>auto_aim_zoom</Key>
                    <Type>String</Type>
                    <Data>auto_aim_info\default</Data>
                  </Value>
                  <Value>
                    <Key>aim_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\aim_default</Data>
                  </Value>
                  <Value>
                    <Key>exploration_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\exploration_default</Data>
                  </Value>
                  <Value>
                    <Key>melee_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\melee_default</Data>
                  </Value>
                  <Value>
                    <Key>exploration_crouch_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\exploration_crouch_default</Data>
                  </Value>
                  <Value>
                    <Key>aim_crouch_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\aim_crouch_default</Data>
                  </Value>
                  <Value>
                    <Key>zoom_levels</Key>
                    <Type>Table</Type>
                    <Data></Data>
                  </Value>
                  <Value>
                    <Key>jump_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\jump_pack_default</Data>
                  </Value>
                  <Value>
                    <Key>mounted_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\mounted_default</Data>
                  </Value>
                  <Value>
                    <Key>aim_jump_camera</Key>
                    <Type>String</Type>
                    <Data>camera_curve_settings\aim_default</Data>
                  </Value>
                </Data>
              </Value>
            </Data>
          </Value>
        </Data>
      </Value>
      <Value>
        <Key>ability_data</Key>
        <Type>Table</Type>
        <Data>
          <Value>
            <Key>$ref</Key>
            <Type>String</Type>
            <Data></Data>
          </Value>
        </Data>
      </Value>
    </Data>
  </Value>
</RelicAttribute>