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SPACE MARINE TOOLS: SCRIPTS
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Version: 0.1.0
Release Date: 23-08-2011
Author: Santos
Email: santostools@gmail.com
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General Information
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'Space Marine Tools' are a collection of 3D Studio MAX scripts for importing models from Space Marine game. All MAX version from MAX 8 upwards are supported.

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Major Changes
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+ first release

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Known Bugs
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- none

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Installation
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Copy entire 'Scripts' folder into your 3D Studio Max root directory (eg. C:\Program Files\Autodesk\3ds Max 2011).

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Usage
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In MAX go to Utilities panel (hammer symbol), click MAXScript button and select 'Space Marine Tools' from the drop down list. A new rollout should appear called 'Space Marine Tools'.

Space Marine Tools
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Help - displays this readme file
About - displays basic information about the tools

Import
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This rollout handles importing Space Marine models. It contains three sections:

+ Import - allows to choose which elements of the model file to import

- Meshes - import meshes
- Bones - import bones
- Skins - import skins (requires meshes and bones)
- Bounding Box - import bounding boxes as MAX dummy helpers

+ Smoothing - allows to select smoothing type to be used on imported model

- None - apply no smoothing
- Smoothing Groups - apply smoothing with smoothing groups
- Normals - apply smoothing with 'Edit Normals' modifier

+ Options - allows to set import options

- Reset Scene - reset current scene before importing model
- Save Scene - save imported model to MAX scene file
- Weld Vertices - weld mesh vertices that share same position

To import model click 'Import Model' button and select DCM file to import.