Ultimate Apocalypse Mod - The Hunt Begins v.1.88.72
Ultimate Apocalypse - The Hunt Begins v.1.88.72! Полная последняя версия (от 05.09.2019 года) самого популярного мода для Dawn of War: Soulstorm.
В этой версии установка будет более легкой чем прежде, так как не требует каких-либо предыдущих версий или патчей для игры.
В Ultimate Apocalypse - The Hunt Begins v.1.88.72 существенно переработан искусственный интеллект, исправлены баги прошлой версии и обновлен игровой процесс.
Требования:
- Ultimate Apocalypse Full Installation (1.88.72).
- Dawn of War - Soulstorm.
- Не менее 10 гигабайт места на вашем компьютере.
- Free UI 2.35 если хотите играть за Демонов Хаоса автономно.
Изменения v.1.88.72:
------------------------
Known issues:
------------------------
- Meanwhile some crashes were fixed, crashes will forever exist for DOW depending on your settings due to the performance of the old engine.
- Fan made campaign causes crashes. The UA team is responsible for what comes in the base mod. Not fan made projects.
- UCS (tooltips and names of units and/or weapons/abilities/research)
- Some maps. Due to some fan made maps implemented, some may cause scar errors, lack critical locations, or fog. We hope to fix these issues or remove them.
- Tau Ion Cannon issues, including cease firing and its nuke sometimes not igniting.
- The reason why these issues can't be fixed easily is because if we allow the cease firing to exist and restrict the nuke until the addon is complete, it will break the AI...
and we cant find the reason why the nuke isn't firing off every time.
------------------------
AI Changes:
------------------------
* Ethereal was reported to cause crashes, so the unit is disabled to be produced for the ai.
* Standard AI resource rates increased from 70% resource collection to 90%, 100% from player resources.
* Easy AI resource rates increased from 30% resource collection to 50%.
* Added Taurox to the missing AI unit build list.
* This also fixed a possible crash.
* Inquisition Daemonhunters were remade to fit the new changes.
* Dark Eldar can no longer use screams of the damned global ability.
* Sisters no longer uses the HK Missile ability
------------------------
SCAR (Winconditions) Changes:
------------------------
* Fixed Addon: cap limit addons affecting Orks. Orks will no longer suffer from this wincondition being used
* Issue for now: There is currently no way to decrease population of Orks without an overhaul. At least though Orks will not break via AI
* Fixed Addon: Restriction: Game Enders. Causing the Orks AI to break.
------------------------
Global:
------------------------
* All tank traps are no longer infiltrated (invisible).
* UA credits were updated!
------------------------
Chaos Daemons:
------------------------
* Daemon Lord's voiceover changed to the default Daemon Lord - Stature
* The Daemon Lord now purely costs the relic resource instead of requisition and relic resource
* Furies no longer requires squad cap, limit 4
* Furies cost to produce decreased by 60%
* Furies build time increased by 2 seconds
* Furies movement speed, sight radius, and keen sight radius increased
* Furies jump range increased by 30 meters, making them the best early units to traverse around the map
* Warp Spawns now only costs 600 relic resource (pop) instead of 700 requisition
* Warp Spawn damage and movement speed increased by 30%
* Warp Spawn health increased from 8250 to 14401 hp.
* Warp Spawn sight radius decreased by 90%, making them bad at detecting enemies but is highly more effective instead
* Warp Spawn damage against structures increased by 60%, making them effective at destroying structures
* Warp Spawn can be able to cast Mini Warp Storms at tier IV.
* Juggernaut health increased.
* All minions health increased by 30%, "Instability" passive abilities were mainly removed.
* All minions morale increased by 100%.
* Screamers of Tzeentch movement speed and damage increased by 25%, health decreased by 25%
* Fiends of Slaanesh morale increased by an additional 100%
* Fiends of Slaanesh morale damage increased by 100%
* Daemonettes movement speed and damage increased by 15%, health decreased by 10%
* All Greater Daemon health (except Lord Of Change) starting initially increased by 100%, cost increased as well.
* Keeper Of Secrets damage output increased by 40% (so does her special attacks), health increased by 10%
* Bloodthirster damage output increased by 50%, so does its special attacks
* Great Unclean One health increased by 10%, cost slightly decreased
* All daemon unit costs were changed depended on their applied stat changes
* Warp Storm of World End damage radius was restored to normal, damage output massively increased.
* Warp Storm of World End cost decreased from 50000/50000 to 30000/30000 req/power
------------------------
Chaos Marines:
------------------------
* All vehicle armor (stimulats) were removed due to various ingame problems
* All infantry armor (stimulats) were nerfed due to various ingame problems, health increased to compensate.
* Mark of Slaanesh speed bonus no longer stacks with Icon Bearers of Slaanesh.
* Speed bonus gained from icon bearers of Slaanesh increased by 50%.
* Eye of The Warp ability no longer turns enemy units against each other
* Eye of the Warp ability is now free to cast.
* Warp Storm of World End damage radius was restored to normal instead of global (due to fx offset differentiation)
* Warp Storm of World End damage increased by 31%.
* Warp Storm of World End cost decreased from 40000/40000 to 30000/30000 req/power
------------------------
Dark Eldar:
------------------------
* Fixed the missing texture of the Dark Eldar Websail.
* Instigator Titan health decreased by 6,000 hp due to teleportation and overall movement reliability.
* Instigator Titan damage increased by 10%, will no longer cause enemies to engage each other.
* Instigator Titan missile reload time decreased, for more rapid fire.
* Instigator Titan cost decreased.
* Tormentor Titan health decreased, since it can infiltrate.
* Tormentor Titan ranged damage decreased.
* Void Raven Bomber damage increased so it no longer deals wimpy damage against structures.
* Void Raven Fighter and Bomber health decreased as they are infiltrated flying titans.
* Agony Titan Bombard cannon can now pierce all structure types, making the Agony Titan a moveable deployable Basilisk Magnus.
* Araspida transformed into a walking army infiltrator that can stealth basic infantry units.
* If deployed, it can stealth heavy infantry and vehicles.
* Cost of the unit and production time greatly increased.
------------------------
Eldar:
------------------------
* Banshee Warcry morale damage and radius increased by 100%
* Vehicle shields were fixed as they malfunctioned for some reason.
* Update: Apparently they were removed at one point, but we don't remember when?
* Phantom Titan missile launcher reload time decreased, for more rapid fire.
------------------------
Imperial Guard:
------------------------
* Added Taurox to AI build list.
* Relocated the Taurox to be deployed from the Industrial Command structure.
* Fixed Taurox hotkey from Q to V.
------------------------
Inquisition:
------------------------
* Many thanks to the Inquisition Daemonhunters mod team for the new units and more, with also thanks to Kekoulis for the provisions on this particular update to the Inquisition race!
* Inquisition tech tree was revamped. There is now a tier 1, 2, 3, 4, and 5 via research.
* Inquisition tech tree research works similar to Daemons, where the teching is produced faster.
* Schematics were reworked. Along with the cheap tiering capability, schematics are now cheaper too and quicker to unlock.
* Exterminatus was completely reworked. It can be unlocked earlier in the tech tree and offer bonuses now.
* Exterminatus again kills everything hopefully this time now. Ability casting was reworked and removes all invulnerability to everything.
* Exterminatus Apocalypse superweapon now kills everything in an expansive radius more slowly instead of instant.
* Inquisition Urban Territories now give off a little more income, especially with garrissoned workers inside.
* Incomes increased by 20% overall.
* Garrissoned workers inside the structure bonus stays the same, but addons do not restrict workers from being produced.
* Workers now cost 20 requisition instead of 50.
* Urban Territories are cheaper to create.
* Allowed Death Cult Assassins, Grenadiers, and Astropaths to be unlocked from the start of the game.
* Decreased the health and damage of Death Cult Assassins. Health will be restored after a research.
* Stormtroopers are now produceable from the HQ and Watch as the main cap unit.
* Stormtroopers production time decreased.
* Stormtrooper max upgrade count increased by 2.
* Stormtroopers morale damage increased from 0.05 to 1. Damage against monstrous type armor and commanders increased slightly.
* Stormtrooper, Bodyguard, and Weapon Servitor Melta weapons are a lot more powerful now, but expensive.
* Bodyguards are now considered as a commander squad, limit 1, no squad cap.
* Bodyguard default damage increased by 50%, cost increased.
* Scholars damage against monstrous creatures increased.
* Each Bodyguard alive increases the health of the Inquisitor Lords by 55hp.
* Listening Post damage increased by 100%, making them very deadly compared to other races and especially versus monstrous creatures.
* Cost to upgrade Listening posts increased.
* Grand Master gains severe melee damage protection when upgraded with his armor wargear. Great against Angron.
* The Grand Master removes invulnerability on attack with his Nemesis weapon now.
* Nemesis Dreadknight has now new upgrades considerably better (and at the same time expensively worth it)!
* Nemesis Dreadknight weapon upgrades requires tier 4.
* Dreadnought cost decreased from 180/290 to 150/250.
* Grey Knight Interceptor Falcions not only are effective against vehicles, but damage output drastically increased. Cost increased as well.
* Grey Knight Justicar damage against commanders increased by 100%.
* Purification Decrees Extremis Deabolus aura range increased.
* Purification Decrees Extremis Deabolus now disables the ability for daemons to jump over terrain.
* Terminator Paladin health decreased by 300hp.
* Paladins cost to produce increased. Schematic cost decreased.
* Archivists can now repair as the model was updated thanks to the IDH team!!
* Archivists movement was reworked. They can move and turn much faster. They can also jump farther across the map.
* Stormtroopers equivalent researches were moved to the Inquisition Watch (Barracks building).
* Librarium researches and Stormtrooper equivalent research choices were removed and combined into one.
* Inquisitior Lord's "Destinative Portal" was fixed. Units can now be transferred to and from the battlefield.
* Inquisitor Lord and Ordo Maleus Supreme Lord Daemon Hammer damages increased by 20%. Morale damage increased by 20%.
* Stormtrooper textures were updated to the latest of the IDH mod.
* Improved the Daemon Hammer icon thanks to IDH mod team.
* All Daemon hammer costs and effectiveness greatly increased.
* Grey Knight Terminators are now effective against vehicles
* Grey Knight Terminators are now morale immune.
------------------------
Necrons:
------------------------
* Heavy Thermo Plasma Generator required build time increased by 300 seconds.
* Plasma Generator build time decreased.
* Amplification Generators build time per generator decreased.
* Amplification Generator passive ability bonus radius decreased from 75m to 5m.
* Amplification Generator passive ability bonus effectiveness increased by 100% (excluding the special research abilities/capabilities it has).
* Amplification Generators now increases the production speed of surrounding structures by 25% per generator.
* Necron Walls health increases as the Necrons tier up with their monoliths.
* Necron Walls health decreased by 50%, but are available at tier 1.
* Immortals damage against infantry decreased.
* Necron Warrior overall damage increased by 25%.
* Flayed Ones movement speed increased by 2m.
* Standard Turret cost decreased by 35 power.
------------------------
Orks:
------------------------
* Winconditions were updated for the Orks race so they do not break when certain winconditions like "Restriction: Game Endaers" or "Army cap decrease" is in effect
* Global Waagh structure production time bonus decreased by 33% as it was incredibly powerful of an ability.
* Meanest Tellyporta cost increased from 1000/750 to 1300/900 req/power.
* Meanest Tellyporta build time increased from 230 seconds to 290 seconds.
* Ork Shoota Boy weapon limit decreased from 8 to 5 due to severe balance issues
* Since the Gargant has a new Zzzap eye, Ork Gargant main Canon damage decreased by 10%.
* Ork Gargant Zzzap Eye damage decreased by 60% as it was way too much. Balance reasons. Stun removed.
* Ork Gargant and Great Gargant Tech Tree research requirements and cost increased.
* Waagh Banner population addon cost increased from 100 req to 125/25 req/power
------------------------
Sisters Of Battle:
------------------------
* Fixed the glitched out Exorcist HK missile by adding an actual projectile with it.
* Exorcist HK missile damage against all structures decreased by 50%.
* Allowed Death Cult Assassins to be unlocked from the start of the game.
* Decreased the health and damage of Death Cult Assassins. Health will be restored after research.
* Capitol Imperialis will no longer damage allied structures when moving.
* Decreased the damage dealt by Immolators by 10%.
* Decreased the health of Living Saints by 10% as they are very spammable and requested due to them resurrecting over and over.
* Arch Angel research 1 and 2 health buff decreased. Health regeneration also increased.
* Saint Celestine and the Throne Of Judgement are no longer incompatible with each other.
* Throne Of Judgement now requires tier 5 as the Throne Of Judgement was remade into a demi-god.
* Cost, damage, and overall strength increased to demi-god levels of destruction.
* Throne Of Judgement blast damage fx changed to that of the Emperor's Plasma Blast Gun fx.
* Throne Of Judgement can now emmit an aura of Invincibility.
* Living Saints can no longer emmit an aura of invincibility, only Arch Angels and the Throne Of Judgement can.
------------------------
Space Marines:
------------------------
* All vehicle armor (stimulats) were removed due to various ingame problems
* All infantry armor (stimulats) were nerfed due to various ingame problems, health increased to compensate.
* Fixed the beeping noises of Silenced Bolters
* Fixed the missing plasma cannon decal from Terminators
* Fixed the missing icon for terminator plasma cannon upgrade
* Graviton Guns/Cannons were rebalanced again, no longer dealing too much damage against HQs and are considerably less reliable against living metal.
* Graviton Guns can attack air units. Graviton Cannons cannot.
* Graviton Cannon and Guns costs greatly increased.
* Graviton Cannon damage output greatly increased, setup time increased from 3 seconds to 7 seconds.
* Predator Tank Conversion Beamer cost increased slightly.
* Redid the WIP Silenced Bolters for Scouts. They are now useful in situations like supression and quick morale deduction at the damage level of standard bolters, but since silenced, slightly less range.
* Scout Bolters cost decreased to 5/5 req/power. Damage increased.
* Scout Bolt Pistols accuracy increased especially on the move along with a damage increase as well.
------------------------
Tau:
------------------------
* Tau updates will appear with splendid new stuff in the future.
* Manta health decreased by 10,000 hp.
* Tigershark hp decreased by 5,000 hp.
------------------------
Tyranids:
------------------------
* Swarmlord and Screamer Killer shout ability morale damage and radius increased by 200%, affecting pretty much the entire game screen.
* Swarmlord's shout ability now knocks back everything in its wake
-
Ultimate Apocalypse - The Hunt Begins v.1.88.5! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
-
Ultimate Apocalypse - The Hunt Begins v.1.88.4! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
-
Ultimate Apocalypse - The Hunt Begins v.1.88.3! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
-
Новая версия (от 20.02.2016) Ultimate Apocalypse Mod - The Hunt.
-
Новый патч (от 31.12.2015) для Ultimate Apocalypse Mod - The Hunt.