Представляем Вам законченную версию Ultimate Apocalypse Mod - Большой Релиз! Apocalypse Mod для Dawn of War - Soulstorm один из лучших модов для DoW и это не мои слова, так говорят все кто играл в него. Готов повторят это снова и снова этот мод заслуживает 10 из 10. Наш мод, Ultimate Apocalypse Mod включает в себя множество особенностей, чего Вы или любой другой из сообщества DoW ранее никогда не видели. В течении почти двух лет, мы создали новый ИИ, множество новых зданий, множество юнитов и структур, новых тактик, апгрейдов, возможностей, технологий, условий побед, расширений и увеличении армий. Возможность создания нескольких единиц Титанов, новые супер оружия, которые могут быть запущены из специальных зданий, новые сюжетные линии, новый мультиплеер. Хотите видеть Титанов в DoW? это ваш мод, хотите больше эффектов и взрывов? это ваш мод. Уместить все в один рассказ не получиться, просто посмотрите видео и вы все поймете:
Теперь о там как его установить, делайте все по инструкции и у Вас не возникнет проблем.
Что необходимо:
1) Dawn of War: Soulstorm
2) Ultimate Apocalypse, Grand Release version 1.7 скачиваем его, нажав на ссылку "скачать удаленно"
6) Ну и последний патч 1, 71 (лежи в архиве с самим модом)
Установка:
Распакуйте содержимое в папку игры Warhammer 40.000: Dawn of War - Soulstorm. Зайдя в игру в менеджере дополнений выберите нужный мод.
Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
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ART: |
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* Tyranid Hive Fleet cloud fixed.
* 3 Daemons brown LP FX has been replaced with a new FX.
* Chaos Sorceror Lord model has been replaced (for temporary use).
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ATTRIBUTES: |
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Global:
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* Daemons mod version 0.96 is now compatible with Ultimate Apocalypse.
* Ukraine ucs data has been added to the mod.
* All AI is now slightly easier to defeat.
* All hero level researches cost was decreased by half.
* Exterminatus Global superweapon damages and other effects redone, so the animation lasts longer. Kills everything immediately in a 120m radius.
* All Honor Guards with bad and long descriptions were fixed.
* Relic research three for all races no longer requires two relics.
* Honor Guards requires no requirement.
* All wargear ONLY requires level 3 except for greater improved weapons and the final wargear piece.
* All wargear tooltips were fixed to read the correct hero research requirement.
* Bumper mode, less accurate weapons instead, maximum speed increases upon use.
* Many color bleeds especially for Chaos Daemons were fixed.
* Some typos in ucs descriptions have been fixed.
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Chaos:
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* LP range decreased.
* Sorceror Lord pink box has been fixed with a temporary model (Aspiring Sorceror). We require a new Sorceror Lord model!!!
* Citadel attack range heavily decreased from global range to 70m, 3rd attack remains the same distance, 100m.
* Second weapon wargear now requires level 5 research instead of level 4. All tooltips of wargear are now correct.
* All enemy units that enters the ring aura of the Keeper of Secrets will lose control and attack allies, being manipulated into defending their beauty queen.
* The Ritual of Sacrifice now deals more damage.
* Chaos Sorceror screaming jets radius increased and now has an applied FX upon jumping.
* Tier 4 description changed to read only the produceable titans and super structure.
* Hell Drake was added ingame (cheers to the maker, boychaos!)
* Chaos titans no longer requires a relic.
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Dark Eldar:
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* Tormentor Soul Shield "morale" decreased from 2000 to 1000.
* Tormentor Titan melee damage decreased from 547-1083 to 447-893.
* Cataclysm damage versus infantry and commanders heavily increased.
* "Shaodow Super heavy" was renamed to "Shadow Super Heavy."
* Soulstorms (ability) has been buffed.
* Cost of Soulstorms (Citadel) has been decreased.
* Army Painter units order of appearance has been changed.
* Soul Annihilator superweapon now disables all production capabilities of structures on impact along with a huge health decrease for a limited time.
* Tier 4 description is now fixed to read it can unlock titans and the Dais.
* Soulstorm ability hotkey is now changed to hotkey "o" so units do not stop upon use.
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Eldar:
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* LP range decreased.
* Rune Aura wargear now requires Hero: Level 5 and all other wargear.
* Rune of Khaine wargear now requires Hero: Level 5 and all other wargear.
* Corsairs can now only upgrade with Brightlances to avoid reports of absent weapons.
* Corsairs jump ability was removed.
* Storm Serpent left gun should fire now, at least invisible Starcannons.
* Wraithguard weaponry now has an "inbetween" visual projectile, temporary.
* Wraithguard now moves slower, but their health and damage increased.
* Cobra Super-heavy health decreased, while its cost decreased.
* Avatar no longer requires the "Heart of Khaine" research.
* Avatar of Khaine now moves slower, but is slightly bigger in scale, deals more damage, and his health is increased after the research.
* Avatar of Khaine is now free to produce after the "Khaine's Ultimate Champion" research.
* Avatar's aura of burning victims is fixed.
* Vibro Cannon's damage increased.
* Dire Avenger Exarch name changed to Dire Avenger Exarch from "add void shield toggleable ability".
* Tier 4 description has been fixed.
* HQ description has been fixed.
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Guard:
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* LP range decreased.
* Ibram's Vestment now requires Hero: Level 5 and all other wargear.
* Medusa cap = 4.
* Basilisks cap = 2.
* Mars Pattern infinite superweapon glitch has been fixed.
* Vulture Gunship missile damages decreased.
* Stormsword is now ingame.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
* Doctrines descriptions are fixed.
* Mars Pattern Command description is fixed.
* Communication tower icons of underground tunnels no longer turns pink.
* Vox Operator within the Kasrkin Veterans squad infiltration event is fixed.
* Chemical Cannon on the Hellhound has now improved damage.
* Leman Russ Conqueror was added to the Apocalypse wincondition.
* Leman Russ Eradicator cannon has been buffed.
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Necrons:
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* Starting resources were increased to 350 power.
* Attack Scarabs are now free to produce but are time consuming to recruit.
* Builder Scarabs cost time was decreased.
* AI is now more of a challenge.
* Necron HQ has been given the homeworld portal ability.
* Homeworld Portal now requires only the tier 4 research.
* Necron Heavy Destroyer's weapon sound decreased in volume and was remade.
* Sterilization Beacons now only requires tier 4. Every structure build increases its cost by 100 power.
* Void Dragon global ability no longer effects relic unit vehicles.
* All tooltips mentioning the Triolith are cured.
* Monoliths can now be built outside of control radiuses.
* The control radius of the Necron HQ increased.
* Annihilator radiation cloud aftermath effect has now reduced damage against builder units.
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Orks:
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* LP range decreased.
* Great Stompa Zzzap guns damage output increased with more damage to morale.
* Great Stompas are a lot more effective against titans.
* Great Stompa power and requisition cost increased slightly.
* Warboss's wargear now displays hero requirements.
* Warboss is now immune to knockdown after researching the Boosters wargear.
* Armored Nobs hp increased from 700 to 1200 and morale increased from 700 to 1000.
* Deff Dread upgrades are redone. It now uses scorchas as default, and Rocket Launchas/Shoota as its upgrades.
* Squiggoth's special attacks are now a lot more deadly.
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Sisters:
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* LP range decreased and damage was heavily nerfed.
* Health of Living Saints decreased by 4000 health.
* Canoness noe produces more faith over time.
* Nunciate Superior time cost and cost in general increased, health increased, but her armor decreased.
* Arch Angel now has a new voice.
* Arch Angel second research now doubles the melee damage of the Arch Angel's blade.
* Arch Angel Miraculous Intervention time increased from 30 seconds to 75 seconds.
* Seraphims can now upgrade with ten flamers.
* Dolan Phail visual effect was added.
* Living Saints now decreases the rate of gathering faith, until eventually they become limited.
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SM:
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* LP range decreased.
* Hellfire Dreadnought Plasma Cannon was removed to cease issues with a missing arm.
* Mastermind spell for the Librarian now states what it does (which decreases ability recharge time).
* Damocles sight radius ability has been improved.
* Land Speeder Tempest cost to produce decreased.
* Vindicator weapons now deal more damage to structures.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
* Army Painter units order of appearance has been changed.
* Whirlwind Hyperios cap now = 5.
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Tau:
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* LP range decreased.
* Honor Guard general cost to produce and health has been increased.
* Crisis Battlesuits and Honor Guard flamer damage decreased.
* Malo Gunships move at the same speed as Swordfish Gunships.
* XV202 Mako Titan damages decreased.
* Army Painter units order of appearance has been changed.
* Teachings of Kauyon and Montka descriptions were fixed.
* Listening Post and Turret railguns deal more damage.
* The Ethereal can now recruit elite bodyguards.
* Ion Nuke radiation cloud aftermath effect has now reduced damage against builder units.
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XP2: |
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Tyranids:
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* The Hive Fleet's armor has been set to zero, and if ever attacked it will be dealt heavy damage.
* The first Hive Fleet is free to produce. The second Hive Fleet however costs 1000 requistion.
* The Hive Fleet's time to produce has increased.
* Spore Chimneys when destroyed deals more damage to the Hive Fleet, as Spore Chimneys are the primary source of Hive Fleet feeding.
* Spore Clusters are now heavily nerfed.
* Hive Tyrant Devourer ranged weapon damage increased.
* Reclamation Pools no longer decrease the cost of structures but is much cheaper to produce at first.
* Hive Tyrant's bio shields when near structures with synapse auras no longer make them invulnerable to damage.
* Carnifexes upon spawning no longer beep sounds.
* Tiering researches cost time decreased.
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Inquisition:
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* LP range decreased.
* Naval Mega melta range increased to a global range.
* Tier 4 upgrade description was reworked.
* Grenades are available for IDH Grey Knights.
* Recruitment time of the Knight of Flame decreased.
* The cost of Psycannons increased.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
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Daemons:
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* Turrets now cost 120 requisition.
* Turret Doombolt damage increased, secondary flame weapon damage decreased.
* Hellspawn was removed from army painter because it has a green box.
* Doomed Ones were removed from the game.
* Mutilators icon has been added.
* Mutilators and Obliterators now only requires tier II.
* HQ blueprint radius increased.
* All Daemons no longer require Marks. Marks were removed completely.
* Warp Signatures Flame FX upon researching Warp Fires Daemonic Gift has been removed.
* Daemon Harald now glides over terrain after the Daemonic Flight research.
* The Hellspawn is now a lot more powerful, and has been given a lot more dakka.
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XP3 Campaign: |
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* UA Campaign mission 1 should now be working.
* Mission 2 is now available for play.
* Kaurava campaign after mission scar errors have been fixed, campaign is now playable.
* XP3 generic difficulty for insane is made much easier. All wave spawning times and few tweaks were remade.
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Survival: |
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* Chaos Stronghold fatal scar error after killing the Daemon Prince has been fixed.
* Lorn V - Titan Fall with Doomsday Monolith jumping in, scar error is fixed.
* Insanity map, scar errors cured.
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Arena: |
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* Wave 50 is now playable.
* Space Marines "Campaign Man" was removed from game, and Force Commander Killeus is now the head commander within the Arena.
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SCAR: |
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* Apocalypse Rules description reworked to notify players to not manually turn it off, and adds what it really does.
* wincondition - Apocalypse is now applied to structures building instantly.
* Extermination wincondition has been updated so you can destroy the Tyranids.
* Annihilation wincondition updated so you can destroy the Tyranids.
* Restrict Relic units wincondition now works.
* Restrict tier 1 and 2 wincondition now works.
* Restrict Game Enders no longer effects Necrons or Daemons from producing their titans.
* Destroy HQ wincondition now works when playing with/against Necrons.
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SCENARIOS: |
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* Tarsis Ultra was removed from the mod.
* Apocalypse Into the Breach map no longer contains a pink texture.
* Test map has been removed from the mod that caused scar errors.
* New map - Fires of Obalon.
* The Ultimate Apocalypse 2p map is now fixed. Upon capturing the center location, you will spawn two titans, and one greater titan at your disposil.
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SOUND: |
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* New Arch Angel voice added.
* Heavy Destroyers blast sound volume decreased and was tweaked with different sound.
Ultimate Apocalypse - The Hunt Begins v.1.88.5! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.4! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.3! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
У меня такая проблема, скачивал только из за компании, но, на панели "Задачи" не отображается критерии выполнения, другими словами, завершить компанию нельзя, переустанавливал мод, ставил патч, а вот проблемы с точками реликтовыми не исправилась, розовые квадратики)) Помогите советом, игра лицензия, русскоязычная, версия 1.2 вроде . + нельзя сделать титанов в компании и описание на английском, хотелось руссофицировать) или получить наставления как самому это сделать(подробно)
не чего не пойму, куда что скидывать, прошу подробно объяснить, всё скачал, а дальше то, что??
Ответ: Установка: Распакуйте содержимое в папку игры Warhammer 40.000: Dawn of War - Soulstorm. Зайдя в игру в менеджере дополнений выберите нужный мод.
Кому помочь до конца разобраться с модом, ну или захочет поиграть по сети милости прошу мой скайп rayman8o, так же бывает сижу в GameRanger под ником [RU]Smokestorm
Распакуйте содержимое в папку игры Warhammer 40.000: Dawn of War - Soulstorm. Зайдя в игру в менеджере дополнений выберите нужный мод.