Dawn of War: Soulstorm Ultimate Apocalypse Grand Release (1.71)
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Представляем Вам законченную версию Ultimate Apocalypse Mod - Большой Релиз! Apocalypse Mod для Dawn of War - Soulstorm один из лучших модов для DoW и это не мои слова, так говорят все кто играл в него. Готов повторят это снова и снова этот мод заслуживает 10 из 10. Наш мод, Ultimate Apocalypse Mod включает в себя множество особенностей, чего Вы или любой другой из сообщества DoW ранее никогда не видели. В течении почти двух лет, мы создали новый ИИ, множество новых зданий, множество юнитов и структур, новых тактик, апгрейдов, возможностей, технологий, условий побед, расширений и увеличении армий. Возможность создания нескольких единиц Титанов, новые супер оружия, которые могут быть запущены из специальных зданий, новые сюжетные линии, новый мультиплеер. Хотите видеть Титанов в DoW? это ваш мод, хотите больше эффектов и взрывов? это ваш мод. Уместить все в один рассказ не получиться, просто посмотрите видео и вы все поймете:
Теперь о там как его установить, делайте все по инструкции и у Вас не возникнет проблем.
Что необходимо:
1) Dawn of War: Soulstorm
2) Ultimate Apocalypse, Grand Release version 1.7 скачиваем его, нажав на ссылку "скачать удаленно"
3) Daemons Mod 0.96, качаем его здесь
4) Tyranids mod 0.52beta, качаем его здесь
5) Inquisition Daemonhunt, качаем его здесь
6) Ну и последний патч 1, 71 (лежи в архиве с самим модом)
Установка:
Распакуйте содержимое в папку игры Warhammer 40.000: Dawn of War - Soulstorm. Зайдя в игру в менеджере дополнений выберите нужный мод.
Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
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ART: |
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* Tyranid Hive Fleet cloud fixed.
* 3 Daemons brown LP FX has been replaced with a new FX.
* Chaos Sorceror Lord model has been replaced (for temporary use).
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ATTRIBUTES: |
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Global:
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* Daemons mod version 0.96 is now compatible with Ultimate Apocalypse.
* Ukraine ucs data has been added to the mod.
* All AI is now slightly easier to defeat.
* All hero level researches cost was decreased by half.
* Exterminatus Global superweapon damages and other effects redone, so the animation lasts longer. Kills everything immediately in a 120m radius.
* All Honor Guards with bad and long descriptions were fixed.
* Relic research three for all races no longer requires two relics.
* Honor Guards requires no requirement.
* All wargear ONLY requires level 3 except for greater improved weapons and the final wargear piece.
* All wargear tooltips were fixed to read the correct hero research requirement.
* Bumper mode, less accurate weapons instead, maximum speed increases upon use.
* Many color bleeds especially for Chaos Daemons were fixed.
* Some typos in ucs descriptions have been fixed.
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Chaos:
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* LP range decreased.
* Sorceror Lord pink box has been fixed with a temporary model (Aspiring Sorceror). We require a new Sorceror Lord model!!!
* Citadel attack range heavily decreased from global range to 70m, 3rd attack remains the same distance, 100m.
* Second weapon wargear now requires level 5 research instead of level 4. All tooltips of wargear are now correct.
* All enemy units that enters the ring aura of the Keeper of Secrets will lose control and attack allies, being manipulated into defending their beauty queen.
* The Ritual of Sacrifice now deals more damage.
* Chaos Sorceror screaming jets radius increased and now has an applied FX upon jumping.
* Tier 4 description changed to read only the produceable titans and super structure.
* Hell Drake was added ingame (cheers to the maker, boychaos!)
* Chaos titans no longer requires a relic.
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Dark Eldar:
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* Tormentor Soul Shield "morale" decreased from 2000 to 1000.
* Tormentor Titan melee damage decreased from 547-1083 to 447-893.
* Cataclysm damage versus infantry and commanders heavily increased.
* "Shaodow Super heavy" was renamed to "Shadow Super Heavy."
* Soulstorms (ability) has been buffed.
* Cost of Soulstorms (Citadel) has been decreased.
* Army Painter units order of appearance has been changed.
* Soul Annihilator superweapon now disables all production capabilities of structures on impact along with a huge health decrease for a limited time.
* Tier 4 description is now fixed to read it can unlock titans and the Dais.
* Soulstorm ability hotkey is now changed to hotkey "o" so units do not stop upon use.
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Eldar:
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* LP range decreased.
* Rune Aura wargear now requires Hero: Level 5 and all other wargear.
* Rune of Khaine wargear now requires Hero: Level 5 and all other wargear.
* Corsairs can now only upgrade with Brightlances to avoid reports of absent weapons.
* Corsairs jump ability was removed.
* Storm Serpent left gun should fire now, at least invisible Starcannons.
* Wraithguard weaponry now has an "inbetween" visual projectile, temporary.
* Wraithguard now moves slower, but their health and damage increased.
* Cobra Super-heavy health decreased, while its cost decreased.
* Avatar no longer requires the "Heart of Khaine" research.
* Avatar of Khaine now moves slower, but is slightly bigger in scale, deals more damage, and his health is increased after the research.
* Avatar of Khaine is now free to produce after the "Khaine's Ultimate Champion" research.
* Avatar's aura of burning victims is fixed.
* Vibro Cannon's damage increased.
* Dire Avenger Exarch name changed to Dire Avenger Exarch from "add void shield toggleable ability".
* Tier 4 description has been fixed.
* HQ description has been fixed.
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Guard:
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* LP range decreased.
* Ibram's Vestment now requires Hero: Level 5 and all other wargear.
* Medusa cap = 4.
* Basilisks cap = 2.
* Mars Pattern infinite superweapon glitch has been fixed.
* Vulture Gunship missile damages decreased.
* Stormsword is now ingame.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
* Doctrines descriptions are fixed.
* Mars Pattern Command description is fixed.
* Communication tower icons of underground tunnels no longer turns pink.
* Vox Operator within the Kasrkin Veterans squad infiltration event is fixed.
* Chemical Cannon on the Hellhound has now improved damage.
* Leman Russ Conqueror was added to the Apocalypse wincondition.
* Leman Russ Eradicator cannon has been buffed.
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Necrons:
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* Starting resources were increased to 350 power.
* Attack Scarabs are now free to produce but are time consuming to recruit.
* Builder Scarabs cost time was decreased.
* AI is now more of a challenge.
* Necron HQ has been given the homeworld portal ability.
* Homeworld Portal now requires only the tier 4 research.
* Necron Heavy Destroyer's weapon sound decreased in volume and was remade.
* Sterilization Beacons now only requires tier 4. Every structure build increases its cost by 100 power.
* Void Dragon global ability no longer effects relic unit vehicles.
* All tooltips mentioning the Triolith are cured.
* Monoliths can now be built outside of control radiuses.
* The control radius of the Necron HQ increased.
* Annihilator radiation cloud aftermath effect has now reduced damage against builder units.
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Orks:
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* LP range decreased.
* Great Stompa Zzzap guns damage output increased with more damage to morale.
* Great Stompas are a lot more effective against titans.
* Great Stompa power and requisition cost increased slightly.
* Warboss's wargear now displays hero requirements.
* Warboss is now immune to knockdown after researching the Boosters wargear.
* Armored Nobs hp increased from 700 to 1200 and morale increased from 700 to 1000.
* Deff Dread upgrades are redone. It now uses scorchas as default, and Rocket Launchas/Shoota as its upgrades.
* Squiggoth's special attacks are now a lot more deadly.
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Sisters:
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* LP range decreased and damage was heavily nerfed.
* Health of Living Saints decreased by 4000 health.
* Canoness noe produces more faith over time.
* Nunciate Superior time cost and cost in general increased, health increased, but her armor decreased.
* Arch Angel now has a new voice.
* Arch Angel second research now doubles the melee damage of the Arch Angel's blade.
* Arch Angel Miraculous Intervention time increased from 30 seconds to 75 seconds.
* Seraphims can now upgrade with ten flamers.
* Dolan Phail visual effect was added.
* Living Saints now decreases the rate of gathering faith, until eventually they become limited.
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SM:
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* LP range decreased.
* Hellfire Dreadnought Plasma Cannon was removed to cease issues with a missing arm.
* Mastermind spell for the Librarian now states what it does (which decreases ability recharge time).
* Damocles sight radius ability has been improved.
* Land Speeder Tempest cost to produce decreased.
* Vindicator weapons now deal more damage to structures.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
* Army Painter units order of appearance has been changed.
* Whirlwind Hyperios cap now = 5.
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Tau:
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* LP range decreased.
* Honor Guard general cost to produce and health has been increased.
* Crisis Battlesuits and Honor Guard flamer damage decreased.
* Malo Gunships move at the same speed as Swordfish Gunships.
* XV202 Mako Titan damages decreased.
* Army Painter units order of appearance has been changed.
* Teachings of Kauyon and Montka descriptions were fixed.
* Listening Post and Turret railguns deal more damage.
* The Ethereal can now recruit elite bodyguards.
* Ion Nuke radiation cloud aftermath effect has now reduced damage against builder units.
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XP2: |
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Tyranids:
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* The Hive Fleet's armor has been set to zero, and if ever attacked it will be dealt heavy damage.
* The first Hive Fleet is free to produce. The second Hive Fleet however costs 1000 requistion.
* The Hive Fleet's time to produce has increased.
* Spore Chimneys when destroyed deals more damage to the Hive Fleet, as Spore Chimneys are the primary source of Hive Fleet feeding.
* Spore Clusters are now heavily nerfed.
* Hive Tyrant Devourer ranged weapon damage increased.
* Reclamation Pools no longer decrease the cost of structures but is much cheaper to produce at first.
* Hive Tyrant's bio shields when near structures with synapse auras no longer make them invulnerable to damage.
* Carnifexes upon spawning no longer beep sounds.
* Tiering researches cost time decreased.
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Inquisition:
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* LP range decreased.
* Naval Mega melta range increased to a global range.
* Tier 4 upgrade description was reworked.
* Grenades are available for IDH Grey Knights.
* Recruitment time of the Knight of Flame decreased.
* The cost of Psycannons increased.
* Reaver Titan Power Fist weapon removed for the sake of it containing lots of glitches.
* Reaver Titan Megamelta damage decreased.
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Daemons:
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* Turrets now cost 120 requisition.
* Turret Doombolt damage increased, secondary flame weapon damage decreased.
* Hellspawn was removed from army painter because it has a green box.
* Doomed Ones were removed from the game.
* Mutilators icon has been added.
* Mutilators and Obliterators now only requires tier II.
* HQ blueprint radius increased.
* All Daemons no longer require Marks. Marks were removed completely.
* Warp Signatures Flame FX upon researching Warp Fires Daemonic Gift has been removed.
* Daemon Harald now glides over terrain after the Daemonic Flight research.
* The Hellspawn is now a lot more powerful, and has been given a lot more dakka.
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XP3 Campaign: |
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* UA Campaign mission 1 should now be working.
* Mission 2 is now available for play.
* Kaurava campaign after mission scar errors have been fixed, campaign is now playable.
* XP3 generic difficulty for insane is made much easier. All wave spawning times and few tweaks were remade.
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Survival: |
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* Chaos Stronghold fatal scar error after killing the Daemon Prince has been fixed.
* Lorn V - Titan Fall with Doomsday Monolith jumping in, scar error is fixed.
* Insanity map, scar errors cured.
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Arena: |
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* Wave 50 is now playable.
* Space Marines "Campaign Man" was removed from game, and Force Commander Killeus is now the head commander within the Arena.
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SCAR: |
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* Apocalypse Rules description reworked to notify players to not manually turn it off, and adds what it really does.
* wincondition - Apocalypse is now applied to structures building instantly.
* Extermination wincondition has been updated so you can destroy the Tyranids.
* Annihilation wincondition updated so you can destroy the Tyranids.
* Restrict Relic units wincondition now works.
* Restrict tier 1 and 2 wincondition now works.
* Restrict Game Enders no longer effects Necrons or Daemons from producing their titans.
* Destroy HQ wincondition now works when playing with/against Necrons.
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SCENARIOS: |
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* Tarsis Ultra was removed from the mod.
* Apocalypse Into the Breach map no longer contains a pink texture.
* Test map has been removed from the mod that caused scar errors.
* New map - Fires of Obalon.
* The Ultimate Apocalypse 2p map is now fixed. Upon capturing the center location, you will spawn two titans, and one greater titan at your disposil.
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SOUND: |
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* New Arch Angel voice added.
* Heavy Destroyers blast sound volume decreased and was tweaked with different sound.
- ВКонтакте
- РћРТвЂВВВВВВВВнокласснРСвЂВВВВВВВВРєРСвЂВВВВВВВВ
- РњРѕР№ Р В Р’В Р РЋРЎв„ўР В Р’В Р РЋРІР‚ВВВВВВВВРЎР‚
- Viber
-
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Ultimate Apocalypse - The Hunt Begins v.1.88.4! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
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Ultimate Apocalypse - The Hunt Begins v.1.88.3! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Распакуйте содержимое в папку игры Warhammer 40.000: Dawn of War - Soulstorm. Зайдя в игру в менеджере дополнений выберите нужный мод.