Dawn of War: Soulstorm Ultimate Apocalypse Mod v 1.62.62
Новый и лучший Apocalypse мод, объединяющий множество более мелких. Сумасшедшая динамика, огромное количество нововведений, как в геймплее, так и в балансе. То что происходит на экране, не поддается никакому описанию, это надо видеть самому, одним словом, Абсолютный Апокалипсис. Лучший на данный момент искусственный интеллект в Soulstorm, просто разрывает стратегию игроков на части...
Требования:
1) Dawn of War: Soulstorm
2) 2.39 Gb свободного места на диске + Tyranid и Inquisition мод.
3) Apocalypse Мод v. 1.62.59.
Новые расы:
Инквизиция
Тираниды
Установка:
1) Удалите предыдущие весии Apocalypse мода и любые другие дополнения
2) Запустите инсталлятор
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- Temporary removal of the campaign option, the campaign is being worked on as we speak.
- May be some bugs we've missed, this mod is a global overhaul version compared to 1.62.542, including the Grand Release's code, features, and basic design for the 2012 Grand Release.
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Version 1.62.542 Flaw Fixes:
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- Removed every possible AI and SCAR error as best as possible.
- Removed every single non readable ucs entry.
- Improved dynamic gameplay by a lot.
- Bugs contained from version 1.62.542 are cured.
- Campaign is vastly improved than this version (1.62.542).
- New features that were bugged are no longer unstable.
- Gameplay dynamic teching is fixed.
- Rough placeholders and other glitches were removed.
- Old AI was replaced with a more superior, smarter artificial intelligence.
- General gameplay lacked ALPHA gameplay, which is improved.
- Hotkeys now work.
- Some ucs errors were cured.
- Dark Eldar was vastly improved.
- Bug fixes.
- Balance changes.
- critical unwanted errors fixed.
- stableness.
- Walls.
- Other changes.
Global changes:
- Warhound Titans no longer cause SCAR errors when the ai creates them.
- Warhound Titan Plasma Blastgun overall maximum damage decreased from 8000 to 6000 damage.
- Walls are added to the mod for IDH, Space Marines, Sisters, IG, Chaos, and Tau.
- Mines location in build menu for all races = 5.
- Turrets location in build menu for all races = 6.
- Melta guns deal more damage overall.
- AI difficulties for Harder and Insane are easier to play against.
Chaos:
- Noise Marine Sonic Blasters are now effective against vehicles and structures, especially effective against Living Metal.
- Noise Marine Blast Masters are greatly effective against structures, and especially super structures.
- Warp Portal and Dirge Caster icons are no longer pink.
- Chaos Marine pink pointy sticks SHOULD be fixed. (Please report if they are not.)
- Proper Chaos Warhound inserted into game.
- Guo Spit ability now contains no bad fx box when the projectile puke hits the ground.
Dark Eldar:
- Reaver Jetbike health decreased by 100 hp.
- Scourger Dark Lance weaponry overall damage and damage versus structures decreased.
- Raiders now cost 100/250 but are equipped with Warriors on its sides automatically.
- Warp Beast melee damage decreased.
- Whyches were weakened slightly, but are cheaper to recruit.
- Dark Eldar Slave Murdered now has a tactic by default to disallow the game crashing.
- Shadow Super-Heavy limit now equals 3. Support cap removed.
- Shadow Super-Heavy health slightly decreased.
- Shadow Super-heavy main weapon no longer knocks back.
- Reaper on hit impact recurring duration removed.
- Reaper weapon damages to all four artillery guns overall damage decreased.
- Hellions health slightly decreased.
- ai can now go to tier 5, woohoo!
Eldar:
- Scorpion Super-Heavy no longer requires a Ork cap
- Dire Avengers and Exarch health slightly decreased.
- Falcon Grave Tank and Wave Serpent health slightly decreased.
- Dire Avenger Shuriken Catapault damage changed.
- Jetbike damage heavily reduced.
- Dire Avenger squad morale improved.
- Harlequins now have morale.
- Dark Reaper weapon maximum weapon ranges reduced from 50 to 35.
- Dark Reaper engage range = 45.
- Harlequins Kiss ability range extended and no longer damages allies.
Imperial Guard:
- Leman Russ Battletank Battlecannon damage increased. Damage versus vehicles for it also increased.
- Mortar Team Mortar weapon overall damage doubled.
- Anti-Tank team Missile launcher overall damage doubled.
- Heavy Weapons Team Lascannon fixed and properly added to the addition of the fixed weapons system (I knew there was something wrong with it!).
Necrons:
- Deceiver no longer requires a Ork cap
- Necron Path of the Deceiver and Night Bringer removed.
- Necron Lord and Lord Destroyer Shroud of Antigravity temporarily removed. An Artifact for this ability will be granted once an icon for the research is made.
- Necron Lord can transform into the Deceiver or Night Bringer again.
- The Night Bringer and Deceiver can transform into the Necron Lord again.
- Listening Post modifiers for generator build time decreased.
- When the Necron Lord possesses the Ctan Gods, a knockback effect will take place if squads are nearbye.
- Necron ai wargear fixed.
- Monolith tier addons now modifies trooper health differently and can now increase the health of the Deceiver.
- Necron Turret researches now have a proper icon.
- Doomsday Monolith now has a new impact fx covering a 37m radius.
Orks:
- Lootas rebalanced. Overall damage decreased and the modifiers are removed.
- Looted Tanks now require tier III.
- Battlefortress support cap = 7.
- Squiggoth pop = 35.
- Gargant pop = 65.
- Ork Wartraks armor type now = vehicle_low, Wartraks now act like scout vehicles. Cheaper too.
Sisters:
- The Arch Angel's abilities recharge MUCH FASTER making her more powerful than ever before.
- The Living Saints no longer possess the Aura of Invincibility which fixes a huge bug in the game.
- The Living Saint now costs 15 faith.
- The Arch Angel now costs 25 faith.
- Arch Angel build time increased from 210 seconds to 230 seconds.
Space Marines:
- Force Commander Meltagun fixed.
- Grey Knights are no longer in the army painter.
- Assault Terminators are now in the army painter.
Tau:
- Turret now requires Shaping Center or Barracks.
- Kroot Carnivore squads maximum loadout increased by 5.
- Vespids now require the Path To Enlightenment.
- Vespids no longer requires a Barracks.
- Vespid reinforce cost now = 40/5.
- Improved Plasma Rifles research (both) has been adjusted to a more balanced level.
- Shield Generators and the Arka Cannon shield ability no longer drains health, but decreases power substantially.
- Shield Generators now requires Tier III.
IDH:
- Grey Knight Champion no longer has a pink icon.
Tyranids:
- Zoanthrope weapon knockback removed, but maximum range increased.
- The Carnifex can now upgrade with ranged weapons.
- Carnifex and Screamer Killer Mass and synckills + special attacks are improved.
Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- IG ai on a 1024x1024 map does not tier up to tier II.
- Tyranids ai at the end of tier IV still does nothing.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
- Bug fixes.
- Balance changes.
Global changes:
* Warhound Titan weapon damages rebalanced.
Chaos:
* Chaos Havoc Autocannons no longer fires on the move.
* Marines Plasma Guns weakened to the base damage of loyal Space Marines.
Dark Eldar:
* Scourgers ranged damage for non Dark Lance weapons decreased.
* Reaver Jetbike weapon damage decreased.
* Shadow Super-heavy and Dais effectiveness against titans increased.
* Dais Dark Lance damage increased.
Eldar:
* Prism Cannon effectiveness against structures and titans increased.
* Twin Pulsars effectiveness against titans and superstructures increased.
* Wraithcannons effectiveness against Living Metal, titans, and superstructures increased.
Imperial Guard:
* Shadowsword voice added.
* Shadowsword ability now costs 500/500 req/power.
Necrons:
* Solar Pulse no longer requires the Ctan Gods research.
* Necron Lord can no longer be produced over and over while the Deceiver remains alive.
* Immortal Gauss Blaster overall damage decreased.
* Necron Warriors are produced slightly slower.
* Builder Scarabs are built slightly slower.
* One new artifact added, the Shroud of Antigravity is back.
Orks:
* Kustim Stompa imbaness of Apocalyptic doom fixed.
Sisters:
* The Arch Angel is now less powerful than she was. Making her now not unstoppable.
Space Marines:
* Vanguard Veteran squad attack range reduced from 60 to 35.
Tau:
* Stealth Suit burst cannons and Fusion Blaster overall damaged research modifiers reduced.
IDH:
* Grey Knight Champion no longer has a pink icon. No seriously they don't.
* Bugged Plasma Cannon for Dreadnoughts removed.
Tyranids:
* Carnifexes can now truly upgrade. No seriously.
* Ravener melee damage and health decreased.
Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- IG ai on a 1024x1024 map does not tier up to tier II.
- Tyranids ai at the end of tier IV still does nothing.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
otherwise on the to-do list:
>= 1.62.62 patch will contain some ai fixes, wargear revamped with cost implemented and time reduced, IDH Justicar pink hammer fixed, DP mod property (once permission asked), Renegade Militia, Bombsquigs, new Terminators, the Lord of Change, the Keeper of Secrets, Tyranid Hierophant, and some new Alpha mod material.
All of this will be coming soon to upcoming future patches.
What this patch includes:
- balance changes.
- NEW UNITS!!! (6)
- Fixed winconditions.
- Some fixed ai.
- Some fixed glitches.
- New models of some units.
- autoexec file was fixed. Disable hub = SHIFT+F7, Toggle FOW = F8, All ai = F9.
- Objective Points .mod was re-re-patched.
Global changes:
* All hero wargear was revamped with a cost and deducted recharge times.
* Bugged beginning winconditions are fixed.
* Auto abilities added to the mod. (Note: this wincondition is still not finished importing all abilities compatible with this mod. This takes time.)
* Easy difficulty is now easier, insane difficulty is now harder.
* New wincondition added ingame, "restrict air units".
* Some more balance changes.
Chaos:
* Plague Marine grenades now are gorgeously coded.
* Rubric Marines abilities and stats. fixed.
* Rubric Marine abilities added to ai.
* The Lord of Change was added ingame.
* The Keeper of Secrets was addded ingame.
* Traitor Guardsmen (Renegades) added into game.
* Cultist maximum squad loadout increased by five. (15 squad members)
Dark Eldar:
* Added squad reinforce time decrease modifiers to Slave Chambers.
* Soulstorms health devastatingly decreased.
* Soul Cage limit set to three.
Eldar:
* Bugged Scorpion Tank for ai in the "Titan Wars" wincondition was fixed.
* Eldar Tank shields ability were removed from all Grav Tanks and the ai.
* Eldar Rangers are no longer pure difficult like they were, weapon damages heavily reduced.
Imperial Guard:
* Imperial Guard ai can now level up to tier 2+ (Hopefully, I cured the same problem like in the Alpha mod)
* Leman Russ Conqueror area of effect impact was fixed.
* Kasrkins can now be upgraded with flamers and melta guns.
Necrons:
Orks:
* Bombsquigs added into game.
Sisters:
Space Marines:
* Force Commander Gladeus's jump jets are now shown when the jetpack research is complete.
Tau:
IDH:
* Command Squad added ingame accompanied by the Grey Knights Brotherhood Champion. With him is...
...Grey Knights Psyker, Grey Knights Justicar, and the Knight of Flame.
* Pink icon upon disabled Command Squad fixed.
* Grey Knights Justicar hammer is no longer pink.
* Grey Knight Battle Brothers statistics and weapon efficiency versus Daemons improved.
Tyranids:
* Zoanthrope ranged attack range increased.
* Biovore and Zoanthrope formations changed.
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Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
otherwise on the to-do list:
Dark Prophecy mod material and permission is pending along with IDH and Eldar ai fixes.
All of this will be coming soon to upcoming future patches.
Map Installation:
- Extract all files from the downloaded map pack into...
Destination = Dawn of War game main directory/DXP2/data/scenarios/mp.
- Start Dawn of War game.
- Go into skirmish and there should be new maps to mess with.
- Wala, you're done.
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Recovery of saved games and paint schemes:
- All of your saved games and paint schemes that were created in the DOW- Soulstorm profile or any other mod profile are invalid but can be restored.
- If you haven't created a profile yet, you should probably do so by playing Dawn of War: Soulstorm.
- Fortunately if you haven't, you can stop reading this and move on to the next section called "bonus items."
- To restore Saved games and paint schemes, go to...
C:\Program Files\THQ\Dawn of War- Soulstorm\Profiles.
- Inside the profiles directory, you can copy and paste paint schemes and saved games from one profile to the next.
- Go into your profile titled "Profile#", and then select the game that contains your stuff.
- Select everything within the directory and then copy and paste it all into the apocalypse directory within your Profile directory.
- Start up the Apocalypse again and then you can play the Apocalypse with your previously saved data.
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To fix hotkeys:
- Copy the entire text from the file... Apocalypse/data/defprofile/keydefaults.lua. Open keydefaults with notepad.
- Paste the text to... SSmain/Profiles/Profile# (Which ever profile you use.)/apocalypse (Actual, XP1, and XP2)/keydefaults. Open keydefaults with notepad.
- Now your hotkeys should work.
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To fix $###### text errors:
For all those of you which don't have the english language version of the game it may occur that you get "$432878 No Range" or similar errors within Unit Names and/or Upgrades. This is a very common issue and easy to fix.
In order to do this you go into the Apocalypse mod folder into the "locale" folder there you go into the "english" folder and copy ALL entries there (To go for sure as it won't override the vanilla text's). Then you go back and paste these files into the folder according your language version.
There's no folder with the anme of your language? No problem! In this case simply create a new folder and name it after your language and paste the files into that one and it should work also.
I hope that was helpful as i struggled with that long time ago in other Mods which was annoying :S
-Cosmocrat
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Installation: (Non Installer ONLY)
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First Extract all files out from the Ultimate Apocalypse Complete Collection and place anywhere on computer if you downloaded a complete pack.
Patches:
- Please get the Complete Collection (full version) first before patching.
- Extract everything from the download location onto the main Dawn of War - Soulstorm directory.
- Copy and replace all files from the previous UA Complete Collection version.
- Start up Soulstorm, go to the Game Manager and select "Ultimate Apocalypse".
- Wala all done!
Non Expansion Installation:
- Remove the older versions of the Apocalypse entirely.
- Find the downloaded Apocalypse mod you wish to install.
- Extract all files to...
- Destination = C:\Program Files\THQ\Dawn of War- Soulstorm. (DOW: Soulstorm game.)
- Make sure EVERYTHING goes into the Dawn of War: Soulstorm main folder.
- To play the Apocalypse mod, start up Soulstorm.
- At main menu, go to Game Manager.
- Select the Apocalypse mod.
- Click Activate.
- A message will appear saying that Soulstorm will restart and change settings.
- Click ok to continue.
- Soulstorm will restart itself and then you'll be able to play the Apocalypse.
- Wala you're all done.
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Expansion Installation:
- Download and install a non expansion Apocalypse mod first (Actual). IT IS REQUIRED!!!
- Next, if there are any required mods for the expansion, look above in the requirements section, and install them just like the non expansion.
- Find the downloaded Apocalypse mod expansion (XP1, XP2) you wish to install.
- Extract all files to...
- Destination = C:\Program Files\THQ\Dawn of War- Soulstorm. (DOW: Soulstorm game.)
- Make sure EVERYTHING goes into the Dawn of War: Soulstorm main folder.
- To play the Apocalypse mod, start up Soulstorm.
- At main menu, go to Game Manager.
- Select the Apocalypse mod.
- Click Activate.
- A message will appear saying that Soulstorm will restart and change settings.
- Click ok to continue.
- Soulstorm will restart itself and then you'll be able to play the Apocalypse.
- Wala you're all done.
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