Новая версия мода Dawn of War: Strongholds v1.5.2 на разработку которого создателю потребовалось около двух лет. Новые персонажи, новые миссии, новые способности, исправления и улучшения прошлой версии.
Если вам больше по душе одиночная кампания Dawn of War: Soulstorm, тогда этот мод для вас. С помощью мода у вас появится доступ из меню схватки к семи миссиям кампании Dark Crusade и девяти миссиям Soulstorm. Более того – мод позволяет проходить карты крепости используя расы из других модов, в дополнение к девяти доступным в Soulstorm.
Установка:
- Удалите все предыдущие версии мода. Папку "stronghold_missions_ss" и файл "stronghold_missions_ss.module" из главного каталога Soulstorm.
- Извлеките содержимое архива в папку Soulstorm.
- Извлеките содержимое с последним патчем v1.5.2.
- Откройте папку "stronghold_missions_ss" и запустить "configure_mods.cmd" - если ошибок не возникает, можете смело играть.
- Выберите в основном меню Soulstorm: Strongholds в менеджере дополнений.
Список поддерживаемых модов:
- Adeptus Mechanicus Explorators
- Black Templars
- Blood Angels
- Chaos Daemons
- Dark Angels
- Harlequins
- Daemon Hunters
- Legion of the Damned
- Praetorian Guard
- Khorne Berzerkers
- Renegade Guard
- Salamanders
- Space Wolves
- Steel Legion
- Thousand Sons
- Witch Hunters
CHANGES IN V1.5.0
General:
Removed the Temple of Cyrene skirmish map from the list of available missions.
Fixed unit shadows on missions where they were sometimes not showing up.
All campaign wargear is now available to be unlocked during missions for Dark Crusade and Soulstorm commanders.
Added six campaign bonus abilities, which can be unlocked by playing the relevant missions (currently only available for Dark Crusade missions).
Removed Mannheim Bay and the Suratha Precinct from the list of available missions. A new Steel Legion stronghold to replace them will be introduced in a future release.
Unification and FreeUI are now required mods.
Black Templars, Inquisition: Daemonhunt and Steel Legion are now optional rather than required mods.
Added full support for the Witch Hunters, Thousand Sons, Blood Angels, Adeptus Mechanicus Explorators, Legion of the Damned and Praetorian Guard.
Fixed the optional Restricted Tiering win condition so that it now works correctly on missions where you start without a base.
Added more dialogue to various missions.
Fixed the Survival win condition so that it functions correctly when your commander is attached to another squad.
Dark Eldar:
Replaced the Kabal of the Bloodied Claw team colour with the Kabal of the Dying Sun, to be used when attacking Lacunae as the Dark Eldar.
Sisters of Battle:
Added Eranthis' improved Sisters of Battle building sounds.
Space Marines:
Replaced the Deathwatch Veterans squad with Grey Knights.
Enabled additional sync kills for the Force Commander.
Tau Empire:
Targeting Optics and Improved Metallurgy are now also available to the Mont'ka tech branch.
The Disciple of Kauyon no longer requires the Path of Kauyon research in order to be recruited.
The Disciple of Mont'ka no longer requires the Path of Mont'ka research in order to be recruited, and now comes equipped with a plasma rifle and heavy flamer as standard.
The Aceria Forests:
Added a new scenario, "The Aceria Forests", based on the Dark Crusade campaign mission.
Uses adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Overcome the enemy armies that surround you on all sides to gain the Increased Manpower ability for your faction.
The Ariel Highlands:
Added a new scenario, "The Ariel Highlands", based on the Dark Crusade campaign mission.
Uses adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Take on the enemy armies also fighting control for this province as well as its own automated defences to gain the Bulwark ability for your faction.
The Hyperion Peaks
Added a new scenario, "The Hyperion Peaks", based on the Dark Crusade campaign mission.
Uses adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Lead your ready-made army against the entrenched forces occupying the Hyperion Peaks to gain the Forward Base ability for your faction.
The Vandean Coast:
Added a new scenario, "The Vandean Coast", based on the Dark Crusade campaign mission.
Uses adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Fight against three randomised opponents in an attempt to power up the ancient Manufactora and gain the Industrial Production ability for your faction.
Tyrea:
Fixed a Fatal Scar Error at the start of the mid-mission cutscene.
The Thur'Abis Catacombs:
Made some changes to how the various Necron Beacons' abilities function.
Moved the position of one of the Necron Beacons.
The Green Coast & North Vandea:
Restored adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
General re-balancing of the missions and new enemy attacks.
Added new mission dialogue.
Or'es Tash'n:
Restored adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Added new mission dialogue.
Added a new secondary objective early on in the mission, with some minor changes to the map layout to accommodate this.
Added Tau deep strike attacks.
The Tau now upgrade their technology as the mission progresses.
General re-balancing of the mission and new enemy attacks.
Replaced the Imperial banners found across the map with new Tau versions.
The Peninsula of Iseult:
Made some small changes to the opening and closing cutscenes to make them run more smoothly.
Scripted some new attacks against the player's base.
Lacunae:
Restored adjustable difficulty settings (selectable from the mission setup screen, rated from Easy to Insane).
Added new Soul Cages for the Rend Soul and Rekindle Rage abilities, which the Dark Eldar will use against you.
Randomised the positions of each of the Soul Cages.
Soul Powers and other Dark Eldar abilities should no longer target your squads/buildings if they are infiltrated, veiled or shrouded (except Piercing Vision).
Added additional Dark Eldar bases to the map.
Added additional support units for Vect's Dais of Destruction.
General re-balancing of the mission and new enemy attacks.
Added some mission dialogue, including some that was cut from the Soulstorm retail release.
The Upper Wastes:
Changed the Barrier Shield Generators so that they have Ulthwé Craftworld colours.
CHANGES IN V1.5.2
General:
Removed the "Save/Load Game" options from the pause menu, as loading a game would cause it to crash..
The Deimos Peninsula:
Fixed a Fatal Scar Error after approaching the main Chaos base.
The Green Coast:
Fixed a Fatal Scar Error when approaching the final Ork base as Black Templars.
The Peninsula of Iseult:
Fixed a Fatal Scar Error at the start of the mission.
The Upper Wastes:
Added a giant webway gate to the Eldar's main base.
The Rokclaw Mountains:
Fixed a Fatal Scar Error at the start of the mission.
Последняя версия мода Dawn of War: Strongholds v1.7 разработчик не перестает поддерживать проект, что не может не радовать. Перед вами самое крупное обновление мода.
Если вам больше по душе одиночная кампания Dawn of War: Soulstorm, тогда этот мод для вас. С помощью мода у вас появится доступ из меню схватки к семи миссиям кампании Dark Crusade и девяти миссиям Soulstorm. Более того – мод позволяет проходить карты крепости используя расы из других модов, в дополнение к девяти доступным в Soulstorm.
Вы поклонник одиночной игры в Dawn of War, но устали от повторяющейся однообразной кампаний Soulstorm? Вы ищите чего-нибудь более сюжетного, чем бесконечные перестрелки при игре за разные доступные расы в модах? Тогда этот мод для Вас, Мод Soulstorm: Strongholds открывает все шестнадцать карт крепостей из Dark Crusade и Soulstorm позволяя играть в них сразу из меню схватки.
Вы поклонник серии Dawn of War и вы устали от повторяющейся однообразности большинства кампаний Soulstorm? Вы ищите чего-нибудь более сюжетного, чем бесконечный скирмиш, при игре за разные доступные в модах расы? Если ответ на эти вопросы – да, то это мод для Вас. Мод Soulstorm: Strongholds открывает все шестнадцать карт с крепостями из Dark Crusade и Soulstorm, позволяя играть в них сразу из меню скирмиша. Ролики, задачи – и всё. Более того – мод позволяет проходить эти карты используя расы из других модов, в дополнение к девяти доступным в Soulstorm. В качестве дополнительного бонуса – три специальных миссии "Mannheim Bay", "The Suratha Precinct" и "The Lands of Eternity". Скачайте и наслаждайтесь.