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AI:
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* The Necron AI abilities that makes the Necrons not tier up to tier II and beyond was fixed.
* Necron build base strategies at the start were changed up.
* Eldar infiltration was disabled to fix an AI error.
* Fixed an issue with a Tau AI fatal execution error.
* All hard, harder, and insane difficulties no longer build multi buildings (for now), due to AI fixes in progress.
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Global:
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- A new top secret unit for this version is aqdded ingame! Play this mod to find out what it is!
* All of all changes you see here is applied in version 1.74 or from version 1.74 as well.
* The costs of all superweapons increased to a more balanced playstyle.
* All superweapons are now again fired after 5 minutes.
* All superweapon constructions auto construct themselves as your super structure gets built.
* Fixed a critical bug dealing with if a super structure creates a superweapon and does not use it upon death, it creates a small little invulnerable unit located right next to it. Fixed.
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Chaos Marines:
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* The Warp Storm's duration decreased from 180 seconds to 30 seconds.
* Renegade Mortars were nerfed, but range increased.
* Renegades squad size increases by 3 after tier 1.
* Heavy Bolter anti infantry turret damages increased greatly and will be further amplified upon turret research.
* Daemon Prince melee damage is even more powerful than the Nightbringer.
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Dark Eldar:
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* The ranges of Dark Eldar Turrets (non addons) range decreased.
* The cost of the Void Dragon Phoenix increased greatly, and are less spammable.
* Phoenix and Tormentor Titan (ranged) effectiveness versus living metal units and structures decreased.
* Talos health decreased slightly. Cost decreased slightly.
* Tormentor Titans now cost requisition and power, instead of souls. Tormentor Titans now increases the rate in which the player can gather souls. Make more Tormentors to increase the soul rate.
* Tormentor Titan shields, ranged and melee damage greatly increased. Health on the other hand has suffered, due to balance reasons and enemy players could use this advantage to cripple soul rates.
* The time it takes to spawn a corpse from the Slave Chambers decreased.
* Torture Pits can no longer detect infiltrated units.
* The Rampage Super Heavy can now transport units into the front lines.
* The Rampage can now upgrade.
* Dark Eldar Soul Tempest superweapon damage was slightly nerfed, but the duration of the ability was completely lessend from 180 seconds to 30 seconds.
* The damage done by the Soul Cataclysm greatly increased.
* Warp Beasts are now restricted until tier III. Costs of the units increased. Build required time increased. Squad cap also increased from 3 to 4.
* Wracks are now available at tier II, but overall health decreased. Overall weapon damage increased.
* Wracks drug ability is not available until tier III. It now makes the surrounding squads invulnerable to combat damage when used.
* Wyches can now kill commanders instantly if the commander's health is dropped to 30% damage overall.
* Wyches movement speed, overall weapon damage, and morale damage greatly increased.
* Wyches now charge into combat at blinding speeds.
* Shadow Super Heavy main cannon damage increased slightly, and now lives up to its advantage; good against titans.
* Reaper weapon damage increased.
* Reaper artillery are now given an anti air attack, more similar to to the Whirlwind MKII.
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Eldar:
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* The Eldritch Tempest duration was cut back from 180 seconds to 30 seconds, but the damage output applied doubled!
* The cost of the Phoenix increased greatly, and are less spammable.
* Phantom Titan missile launchers fire less frequently, but its ability when activated will let the Phantom Titan fire them more frequent.
* Phantom Titans now require a longer build time.
* Revenant Titan Missile reload time decreased.
* The health of both the Revenant Titan and Phantom Titan decreased.
* The cost of the Phantom Titan decreased.
* Wraithlord Wraithbone regeneration ability regeneration modifier almost tripled.
* Seer Council health increased by 100 hp.
* Warlock ability recharge timers decreased.
* Embolden ability now decreases the amount of damage the caster takes from enemy attacks.
* Guide ability now makes every single weapon affected 100% accurate with reload time reductions.
* Fire Dragons cost increased greatly.
* Striking Scorpions melee weapon damage doubled! Their special attack damage also increased.
* Swooping Hawk weapon damage increased.
* The costs and costs to reinforce for Striking Scorpions and Swooping Hawks decreased.
* Eldritch Cataclysm damage 2.5x!
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Imperial Guard:
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* Heavy Bolter anti infantry turret damages increased greatly and will be further amplified upon turret research.
* Minor hero unit limit increased to 10.
* Vindicare Assassin sight radius increased.
* Vox Operators sight radius increased from 25meters to 80meters, making this a more reliable rekon unit.
* Kasrkin Airborn Veterans squad loadout decreased from 9 members to 7.
* Ogryns health, armor, and health regeneration increased. Overall weapon damage tripled! Ogryns now deals legit morale damage.
* Ogryns cost greatly increased. Squad cap increased also. Less spammable.
* Ogryns now get knocked back much less, and their special attacks now deal damage.
* Ogryns are now restricted until tier III.
* Earthshaker Platform damage increased.
* Basilisk overall weapon damage increased.
* Conscripts now only cost 2 requisition to reinforce.
* Conscripts (until "Send In The Next Wave!" research) costs 120 requisition at the start to recruit.
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Necrons:
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* Plasma Generator limit: 24.
* Economy researches power cost increased.
* Attack Scarab melee damage versus structures only was nerfed.
* Attack Scarab reinforce cost decreased. Reinforcement wait time is almost instantanious.
* Doomsday Monoliths and AEonic Orbs time required to produce increased and are less spammable.
* The cost and cost time of the Great Pyramid addons massively increased. So it will basically take a long time and a lot of power to get it up and running.
* The C'Tan gods research cost and required time to build massively increased.
* The Cataclysmic Obliterator now requires the Thermo Plasma Generator in order to fire.
* The Cataclysmic Obliterator now instakills anything hit within a 50 meter radius.
* The Cataclysmic Obliterator costs 25,000 power now.
* The AEonic Orb's durability greatly increased and is a lot harder to kill.
* AEonic Orb's ability range increases when it activates its self applied ability bonus. Health regeneration is therefor also increased when used.
* Deathmarks range and weapon damage increased.
* Deathmarks sight radius increased.
* Doomsday Monoliths effectiveness versus titans decreased.
* Nightbringer damage versus daemons, super structure, and heavily fortified structure armor; plus commanders decreased.
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Orks:
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* Waagh Banner anti infantry turret (addon) damages increased greatly and will be further amplified upon turret research.
* The ranges of Boomy Platform weapons increased, for both the artillery weapon and upgraded weapon.
* Mad Dok limit increased to 2.
* Tank Bustas can no longer attack while infiltrated. (Until 1.74)..
Ultimate Apocalypse - The Hunt Begins v.1.88.5! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.4! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.3! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.