------------------------
AI:
------------------------
* Imperial Guard Chimera AI fatal error was fixed.
* Imperial Guard Ogryn and Stormtrooper addons are now acquired at tier III.
* Imperial Guard can now produce Kasrkin Airborn Veterans.
* Necron AI fixes.
------------------------
Global:
------------------------
------------------------
Chaos Marines:
------------------------
* Chaos Renegade Mortars were further nerfed against infantry.
* Chaos Renegade Mortar loadout limit is now 2.
* Chaos Shrine build time and cost changed.
* Defiler health increased.
------------------------
Dark Eldar:
------------------------
* Kabal Fortress Piercing Vision soul ability sight radius modifier increased. Soul cost decreased.
* Wyches are no longer OP (damage decreased).
* Wych damage against light infantry and daemons increased.
* Portal shroud ability range increased.
* Tortured Slaves now gather souls faster.
* Kabal Citadel now only costs souls.
------------------------
Eldar:
------------------------
* 1.74 Cobra D-Cannon weapon has been added to this version, giving the Cobra 100% accuracy and redesigned weapon choice.
* Swooping Hawks are no longer OP (damage nerf against structures and living metal).
* Fire Dragons are no longer OP (damage nerf against infantry, titan, and aircraft armor).
* Fire Dragons damage versus air units is now valid.
* Phantom Titan damage versus Living Metal increased.
* The Soulstone ability from the HQ no longer contains a global recharge.
* Eldritch Tempest bugged duration was fixed.
* Eldritch Tempest now costs 3500/3500 req/power to cast.
* Eldritch Cannon now costs 4500/4500 req/power to cast.
------------------------
Imperial Guard:
------------------------
* Vox Operator ability range increase.
* Ogryns are no longer OP (damage nerf).
* Ogryns now require tier III.
* Kasrkin Airborn Veterans are now tier III.
* Kasrkin Airborn Veteran overall cost increased.
* Earthshaker Platform maximum range increased from 105 meters to 130 meters as default.
------------------------
Necrons:
------------------------
* Production Grid no longer protects against ranged attacks, but the production rates massively increased.
* Production Grid no longer applies to the Doomsday Monolith or AEonic Orb.
* Attack Scarabs accidental 1.74 implementation featuring pink icon burrow was removed.
* Attack Scarabs damage against structures increased slightly.
* Siege Monoliths now require Ancient Summoning Cores.
* Necron Plasma Generator limit was removed, but the faction can now only build 9 generators per HQ.
* The time and cost to build monoliths increased a lot, but never increases the more monoliths you have.
* Nightbringer default health decreased from 7500 to 6500, and the Nightbringer regenerates health much less when in melee combat.
* Siege Monolith no longer gives back relic points when ascending into the air.
------------------------
Orks:
------------------------
* Waaagh Banner! build time increase decreased (if that makes sense ;D (You'll notice a difference ingame)).
* Gun Wagons power cost increased.
* Deff Dread health increased.
* Bomb Squigs can now RUN!!!!
* Bomb Squig overall damage increased and does not affect squads of their own anymore.
------------------------
Sisters:
------------------------
* Arch Angel research II no longer applies ranged and melee attack immunity to the Arch Angel.
* Lightning Strikes now costs more.
* Penitent Engine health increased.
------------------------
Space Marines:
------------------------
* The Apothecary is now properly modified as it wasn't back in 1.73.7.
* Assault Marines can no longer be deployed from the Orbital Relay.
* Venerable Dreadnought health increased.
------------------------
Tau:
------------------------
* Malo Gunship now costs 2 relic resource and is available after the Teachings of Montka research.
* Swordfish and Malo Gunship health increased.
* Greater Knarlocs now charge into combat.
* XV9 Hazard Suits weapon damage overall increased.
* XV9 Hazard Suits Fusion Cascade damage versus titans, vehicles, and structures increased. Morale damage increased greatly also.
* Hammerhead Gunship Ion Cannon damage increased.
* XV9 ability is no longer globally used.
* Kroot Warriors reinforcement cost decreased.
* Hazard Suit pink icon when wielding two different weapons was fixed.
* Barracuda height bug was fixed.
* XV202 Mako Titan can now garrisson within the Manta.
* Riptide and Mako Titan now takes up four slots within the garrisson of the Manta.
* XV89 Commander and XV89 Bodyguard attach morale immunity bug was fixed.
* Sniper Drone range weapon increase.
* Attack Drone health increased, cost decreased.
* Teachings of Kauyon and Montka researches costs and production times decreased.
* Riptide's overshield ability recharge timer increased.
* Marker Drone's Mark Target ability now requires the Target Lock research.
------------------------
Tyranids:
------------------------
* Gargoyles and Termagaunts are no longer OP (damage nerf).
--------------------------------------------------------|
SCAR: |
--------------------------------------------------------|
* Sisters of Battle are now properly affected by Titan Wars conditions when they should've been patches ago.
* Extreme Battles wincondition now applies faith bonus modifiers to the Sisters' faith resource.
* Ork structures that were incorporated as of late 1.73 versions are now affected by hardcore, softcore, and crazy insane rules.
* Orks are now affected by restricted tier research.
* Imperial Guard Leman Russ Command Tank is now restricted by tier 1 restriction wincondition.
Ultimate Apocalypse - The Hunt Begins v.1.88.5! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.4! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.
Ultimate Apocalypse - The Hunt Begins v.1.88.3! Самостоятельный мод, не требующий ранних версии и в тоже время, не конфликтует со старыми версиями UA мода.