Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
> = To be included next version.
>> = To be included in future versions.
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Special thanks to Gambit who made us the "Tau Commander Missile Barrage ability" and helped us with the AI!
Special thanks to GreenScorpion for the update Inquisition tank models!
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AI Changes:
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Winconditions:
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* When using the "Assassinate" wincondition, Space Marines now start with the Force Commander instead of the Brother Captain
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Chaos Space Marines:
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* Chaos Sorcerer's "Confusion" ability duration decreased and cooldown increased
* Chaos Sorcerer's "Confusion" ability now costs resources to use
* Reduced duration of the Chaos Sorcerer's "Sacrifice" ritual
* Chaos Sorcerer's "Sacrifice" Ritual costs resources to use
* Reduced the ability cooldown increase caused by Cultists when they use the worship ability if Tzeentch has been chosen
* Reduced the ability cooldown increase caused by Icon Bearers aura if Tzeentch has been chosen
* Land Raiders can now hold 3 squads so they are in line with other Land Raiders
* Chaos Lord terminator research moved to the Chaos Lord's wargear area so you can't have more than one Terminator lord at once.
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Dark Eldar:
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>> New unit (after 1.83.0)
* Haemonculus 'Stinger' ability damage increased
* Haemonculus morale increased
* Thermo Plasma Generator has a a control radius allowing buildings to be built near it
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Eldar:
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>> New unit (after 1.83.0)
* Phantom Titan weapon damage slightly increased
* Wraithlord's build time slightly increased
* Guardian and Storm Guardian reinforcement cost decreased
* Rangers weapon damage increased
* Avatar speed and health regeneration increased
* Turret damage increased
* Seer Council health and melee damage increased
* Seer Council squad size reduced by 2
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Imperial Guard:
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* Conscript reinforce time in combat increased
* Reduced the amount of Vindicare assassins that can be fielded at once
* Turrets (Plasma ones) cost increased to 180 req and 60 power
* Command Tank twin autocannon damage decreased
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Necrons:
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* New Research: Ghost Ark Phase Shift
* No longer able to field multiple Death Lords at once
* Energy Beacons now only increase the Death Lords chance to resurrect by 5% from 20%
* Energy Beacon cost increased from 185 power to 250 power
* Ghost Ark can now use the Phase Shift ability after the new research in the Greater Summoning Core
* Necron's Annihilator Super Weapon cost increased to 3000 power
* Plasma Generators can now decay
* Overseer health increased
* Nightbringer health research now provides more health
* Nightbringer's second research renamed and provides a massive health boost and a damage increase
* Sentry Pylon building's health has been decreased
* Sentry Pylon's cost increased from 550 power to 700 power
* Wraith's chance to resurrect decreased significantly
* Flayed Ones health and build time increased slightly
* Attack Scarab reinforcement time in combat increased
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Orks:
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* Mega Armoured Nobz health and morale increased
* Big Mek health and morale increased
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Sisters Of Battle:
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* "Emperor's Tears" ability cooldown increased massively and cost to use the ability increased
* Immolator Flamers now do Area of effect damage instead of targeting a single unit
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Space Marines:
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* Lightning claws now show when choosing them for the Terminator commander instead of a Thunder Hammer and Shield
* Vanguard Marines can upgrade with 4 weapons instead of 2
* All Terminator Commander weapons and Chapter Master weapons morale damage increased slightly
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Tau Empire:
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>> New Unit (after 1.83.0)
* New ability: Tau Commander Missile Barrage
* Requisition and Power values swapped for all Battlesuits (except for commanders) meaning they cost more power than requisition
* Emp Grenade effect duration increased
* XV104 Riptide suit weapon damage increased
* Health regeneration of the Kroot Shaper command squad reduced
* Fire Warrior carbine rifle and pulse rifle damage increased, morale damage also increased
* Pathfinder's morale damage increased
* R'Varna Battlesuit morale damage increased
* Kroot Shaper cost increased to 300 requisition
* Kroot Shaper melee damage decreased
* Ethereal's health increased
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Tyranids:
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* Spinegaunt reinforcement time in combat increased
* Warrior melee damage decreased slightly
* Hive Tyrant Devourer (lower arms) damage reduced
* Ravener health increased
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Inquisition:
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* New model update: Damocles
* New model update: Razorback
* New model update: Whirlwind Hyperios
* "Fire Ball" and "Lightning Balls" Inquisitor abilities cooldown increased
* Paladins morale decreased and morale regen rate also decreased
* Paladin health also slightly decreased
* Stormtroopers can now upgrade with more weapons once the correct research has been done
* Reduced the amount of Calculus Logi units that can be fielded at once
* Inquisitor Lord's health and morale slightly increased
* Daemon Hammer damage increased when the "Destruction Incarante" wargear is researched
* Paladins squad cap increased
* All melta guns range increased slightly
* Bodyguards flamers now do AoE damage like they're supposed to.
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Daemons:
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* New unit: Blight Drones (Aircraft)
* Nurgle Daemon Prince's "Nurgle's Rot" ability damage increased
* Herald of Nurgle's "Nurgle's Rot" ability damage increased
* Slight increase in damage to the Daemon Lord's "Flame Tongue" ability
* Health of all Heralds increased
* Greater Daemons pop cap has been increased by 1
* Cost of Greater Brass Scorpion increased to 3k Power and 2.3k Requisition but pop cap has been reduced to 5.
* Greater Flame Tongue ability damage increased slightly
* Soul Grinder cost increased by 200
* Bloodletter's health, armour and morale increased
* Bloodletter's weapon damage increased
* Plaguebearers poison touch lasts longer and deals more damage