6 Книга Правил. Tanks, Vehicles & Interactive Scenery, а так же психосилы и таблица союзников.
В прошлой новости мы уже касались того, что помимо прочих изменений в псайкерстве, GW, подобно FB описала ряд универсальных психосил, разделённых по школам. Теперь вот собственно примеры.
Biomancy
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primary power is a basic smite
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caster gets D3 str and toughness
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target unit get -1 str and toughness
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target unit get FNP
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assault 2 every unsaved would heals one off caster
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pysker get +d3 init
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target makes toughness test or take 1 wound no save, if slain jumps to model with in 2' and make save. continue till someone saves or no targets left
Divination
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primary target unit rerolls failed hits
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psycher and unit gain counter attack and get full BS for overwatch
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target unit gain 4++
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target unit must reroll passed armor saves
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psycher and unit ignore cover
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psyker rerolls failed failed hits, wounds and armor saves
psyker roll 3 dicechoose the result you want when rolling for reserves, outflank and mysterious terrain
Pyromancy
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primary flame breath (flamer)
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psyker gains 4+ invo
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target unit gains 4+ cover save
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flame attack assault 1, sould blaze (no idea) blast, ignore cover
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target model takes 1 wound , no armor or cover save allowed, place small blast template anyone hit takes a str 4 ap 5 hit
assault 2d6, blind, ignore cover attack
str 8, ap 1 assault 1, melta
Telekenisis
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assault 1 str 6 . strikedown (halves init and target moves as if its dangerous terrain)
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roll 2d6 target takes hit equal to strength (11 or 12 auto wound) ap is equal to seperate dice roll
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remove models from table, deepstrike within 24 inchs of where they were
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hostile unit must reroll hits and wounds of 6
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assault D6 pinning attack
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all friendlies with 12 inchs get 5++
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str 10, heavy 1 blast
Telepathy
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primary 3d6 - target leadership wounds to target unit
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target unit has to make leadership roll or do nothing
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target freindly stops falling back and gets fearless
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hostile model makes an attack as if it owned by psyker
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target hostile losses fearless and treats all units as fear causing
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invisibility gains shrouding and stealth, hostiles charged by this unit lose counter attack and fight at WS 1
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roll on table 1-2 unit pinned, 3-4 cannot run, shoot or stirke blows 5-6 attack own unit
В дополнение, в галерее выложенны первые фотографии новой книги правил, включая такую вот интересную табличку: